Visual NovelEditor

Documentation

Files and assets

Project storage, supported text files and archive exchange.

Source belongs under game/. Text editing supports .rpy, .json and .txt. Compiled .rpyc files are not accepted as source text.

Binary assets stream through the media endpoint. ZIP export and import preserve project-relative paths and reject traversal and symlink entries.

Storage is isolated per account and project. Uploads and imports are rejected when they exceed the account quota.

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