Visual Novel

Ren'Py-compatible. Browser-native.

Write, build and play visual novels on Netwrck.

Use the starter story below, then fork it into the editor with private project storage, builds, sharing and Netwrck generation tools.

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Story library

59 long-form adult novels written for this engine, six shown here. Each plays in the browser with no account. These are complete branching scripts at different stages of production: 53 of the 59 novels have generated cover art; 59 novels play licensed music credited in the build; in-game backgrounds and character art are still generated placeholders throughout. Fork one and the art, music and voice tools in the editor fill in the rest.

Salt and Rust

Commercial fishing, a dying harbour town.

  • 13922 words
  • 30 scenes
  • 20 choice points
  • 7 endings

Tracked: seaworthiness, crew trust, how much of the catch you declare.

Content notice (9)
  • Grief and parental alcoholism (aftermath)
  • Economic coercion and harbour corruption
  • Workplace loyalty conflicts / betrayal
  • Violence at sea and dockside (graphic where earned)
  • Sex work adjacent pressure (harbour economy); sex cuts away at the door
  • Coercion, blackmail, and institutional capture
  • Suicide ideation (implied, not instructional)
  • Addiction (alcohol; consequences, not how-to)
  • Bigotry shown through behaviour (class, “townie” contempt), no slurs written out

If this is close to home: findahelpline.com lists free crisis lines by country.

46 placeholder in-game images · audio

The Understudy

A repertory theatre with three months of funding left.

  • 10276 words
  • 34 scenes
  • 6 choice points
  • 5 endings

Tracked: performance quality, how many people believe him, self-deception.

Content notice (9)
  • Career sabotage and workplace coercion
  • Physical injury (broken wrist; fall down stairs)
  • Suspicion, isolation, and reputation collapse
  • Grief over a failing art institution
  • Ambiguous guilt and self-deception
  • Emotional manipulation in a power imbalance (director/actor)
  • Alcohol as coping
  • Sex cuts away at the door (desire, aftermath, and consequence only)
  • No instructional detail for causing harm

38 placeholder in-game images · audio

Cold Open

Late-night local news in a city that is losing its industry.

  • 9467 words
  • 30 scenes
  • 9 choice points
  • 10 endings

Tracked: ratings, the source's exposure, what the anchor is willing to say aloud.

Content notice (9)
  • Immigration enforcement and deportation threat
  • Workplace exploitation and coercion
  • Bribery and municipal corruption
  • Career destruction and public shaming
  • Guilt, complicity, and moral injury
  • Alcohol dependence under stress
  • Intimate relationship strained by professional betrayal
  • Sex cuts away at the door
  • Graphic verbal violence in newsroom confrontations (no instructional crime detail)

42 placeholder in-game images · audio

Nine Grams of Static

Near-future courier work, memory implants, no cyberpunk neon.

  • 6625 words
  • 21 scenes
  • 11 choice points
  • 1 ending

Tracked: integrity of your own memory, how many packets you read, debt.

Content notice (10)
  • Memory theft and non-consensual recollection
  • Identity erosion / self-loss
  • Grief and death of a partner (off-page, residual)
  • Coercion and blackmail via implanted debt
  • Corporate-legal exploitation of the poor
  • Violence (brief, physical; earned, not instructional)
  • Addiction framing around memory playback
  • Sex work adjacent economy (memory escorting); sex cuts away at the door
  • Suicide ideation (discussed, not instructional)
  • Class bigotry shown through behaviour, not slurs

If this is close to home: findahelpline.com lists free crisis lines by country.

38 placeholder in-game images · audio

Bitter Orange

Restaurant kitchen, family-owned, second generation.

  • 5774 words
  • 20 scenes
  • 5 choice points
  • 3 endings

Tracked: solvency, the menu's honesty, how much Ilse has to lie for you.

Content notice (9)
  • Debt coercion and loan-shark violence
  • Family death / inheritance grief
  • Workplace exploitation
  • Class pressure and gentrification buyouts
  • Betrayal within chosen family
  • Implied sexual relationship (sex cuts away at the door; desire, aftermath, and consequence remain)
  • Alcohol as coping
  • Threats against livelihood and body
  • No instructional crime detail

35 placeholder in-game images · audio

Hollow Ridge

Folk horror, a hill farm, a bad winter.

  • 4825 words
  • 13 scenes
  • 4 choice points
  • 1 ending

Tracked: how much you have seen, how much you have agreed to, whose child is next.

Content notice (9)
  • Folk horror / communal ritual violence
  • Coercion and social pressure
  • Grief and parental loss
  • Implied child endangerment (off-page; stakes only)
  • Marital betrayal and moral complicity
  • Isolation, winter hardship, animal slaughter
  • Blood and body horror (ritual aftermath)
  • Sex cuts away at the door (desire, aftermath, consequence only)
  • No clean escape endings

41 placeholder in-game images · audio

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