Netwrck Visual Novel Studio
Visual Novel documentation
Write Ren'Py in the browser editor, build it, and publish a playable game.
All authoring happens in the editor. Create a project, edit files under game/, then use Build & run. The starter ships two characters, branching dialogue, backgrounds, music and the standard game menu.
Scripts are Ren'Py 8.5 .rpy files. Images, audio and video stay under game/images/, game/audio/ and game/movies/. Player saves live in the browser, namespaced by project.
Read the quickstart for the editor, then how Ren'Py works for the language. Shared projects are read-only; fork one to edit it under your account.
Chapters
- Quickstart Create a project in the editor, change the script, build it, and share a play link.
- How Ren'Py works Labels, characters, art, choices and jumps — and where each lives in the editor.
- Files and assets Project storage, supported text files and archive exchange.
- Story library Read-only starter novels, placeholder art and how to replace it.
- AI characters in a scene Ask a character for a live reply mid-scene. Every reply is a paid model call.
- Browser player Input, saves, rollback, settings and fullscreen.
- Google speech Gemini TTS through OpenPaths for hosted playthroughs: cast voices per character, add delivery cues, and pay per new line.
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