Six Weeks in the Ward
Psychiatric inpatient unit.
- ~44 min (estimated)
- 9752 words
- 27 scenes
- 15 branch points (script estimate)
- 2 endings (script estimate)
2 recorded plays (one per visitor per day)
Cover art · generated placeholder backgrounds and character art in-game · licensed music, credited in the build · listing metadata: importer · counts: script-heuristic
About
No horror, no twist. Kel, 22, is admitted after an attempt and spends six weeks learning that recovery is mostly paperwork and other people. Romance is possible with another patient — and the game is honest that this is a bad idea that people do anyway — or with nobody, which is written as a real and good ending, not a failure state. Written with a crisis-resources screen and no depiction of method.
Content notice
- Suicide attempt and suicidal ideation (no method depicted)
- Psychiatric hospitalization, involuntary hold, unit restrictions
- Depression, anxiety, self-harm history (no instructional detail)
- Medication side effects, sleep disruption, body autonomy in care
- Family pressure and strained sibling relationship
- Patient–patient romance under power imbalance and shared crisis (bad idea, treated honestly)
- Coercion-adjacent care (searches, observation levels, privilege levels)
- Grief, shame, institutional boredom
- Mild substance history discussion (no synthesis or how-to)
- Sex cuts away at the door; desire, negotiation, and aftermath may be present
If this is close to home: findahelpline.com lists free crisis lines by country.
Cast
- K Kel no portrait yet
- M Mara no portrait yet
- D Dr. Nandakumar no portrait yet
- J Jonah no portrait yet
- I Imani no portrait yet
- O Owen no portrait yet
- R Rhea no portrait yet
- N Nurse no portrait yet