Nine Grams of Static
Near-future courier work, memory implants, no cyberpunk neon.
- ~30 min (estimated)
- 6625 words
- 21 scenes
- 11 branch points (script estimate)
- 1 endings (script estimate)
2 recorded plays (one per visitor per day)
Cover art · generated placeholder backgrounds and character art in-game · licensed music, credited in the build · listing metadata: importer · counts: script-heuristic
About
Wren, 24, ferries memories between people who cannot legally hold their own. A packet addressed to a dead woman contains an hour Wren does not remember living. The client who hired her, the ex-partner who wants the packet destroyed, and the version of herself inside it all want different things. One ending is only reachable if you never open a packet.
Content notice
- Memory theft and non-consensual recollection
- Identity erosion / self-loss
- Grief and death of a partner (off-page, residual)
- Coercion and blackmail via implanted debt
- Corporate-legal exploitation of the poor
- Violence (brief, physical; earned, not instructional)
- Addiction framing around memory playback
- Sex work adjacent economy (memory escorting); sex cuts away at the door
- Suicide ideation (discussed, not instructional)
- Class bigotry shown through behaviour, not slurs
If this is close to home: findahelpline.com lists free crisis lines by country.
Cast
- W Wren Vale no portrait yet
- M Mira Solis no portrait yet
- C Cas Renner no portrait yet
- N Nine no portrait yet
- A Auditor Kel Dray no portrait yet
- K Kiosk AI no portrait yet
- B Bond Clerk no portrait yet
- C Client no portrait yet