VRM animation preview
Load a VRM character and play the shared combat and game clips on it right away: claw, rend and sword slash attacks plus idle, walk, run, sneak, dash, jump, inspect, hurt and celebrate. Scrub to the contact frame, check rig coverage, import your own pose clips, then export baked JSON or a video.
Clips
Retarget report
Load a VRM to see which bones each clip drives.
Export
Clips are procedural and labelled as such. JSON uses the portable vrm-pose-clip/v1 schema with humanoid bone rotations in radians.
Test a rig before it ships
The shared clips use normalised humanoid bones, so any valid VRM can play them without a custom retarget. The report lists every bone a clip drives and whether your rig provides it. Attack clips mark the contact moment so you can check reach and timing against your gameplay.
Bring your own motion
Import a pose clip captured with AnimFlow or exported from another tool and see it on your character instantly. Imported loops get a seam check that compares the first and last frames.
Run the file through the VRM Validator first for bone and expression checks, and prepare lighter versions with the Game Asset Exporter.
Frequently asked questions
Are the clips motion capture?
The built in clips are procedural poses authored in code. The metadata on each clip says so.
Is my model uploaded?
No. It loads in your browser.
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