Tools / Image Triangulate
Turn images and video into low-poly art
Classic low-poly Delaunay triangulation, plus a GPU primitive painter: triangle, circle, hexagon and brush-stroke splats, custom image stamps, and detailed Voronoi. Upload a video to export a triangulated WebM with temporally stable geometry — no flicker. 100% on-device WebGL2, exports PNG, SVG and video.
100% free On-device GPU WebGL2 Video export
Stability rule: geometry (mesh, cells or splats) locks to the first frame so nothing jitters between frames; colors track each frame with temporal smoothing. Exports WebM with the current mode and settings.
How it works
Low-poly mode detects edges, scatters points where detail lives (the Detail slider biases sampling toward edges), builds a Delaunay mesh and flat-shades each triangle — render it filled, with wireframe lines, or as pure wireframe. Splat modes keep a working copy of your image on the GPU: each step proposes many random candidate shapes, scores them in parallel in a single WebGL2 pass, keeps the one that reduces error the most, refines it, and paints it in, shrinking shapes as the picture fills in. Voronoi partitions the image into cells colored by their average. Saturation and posterize restyle the sampled palette in any mode.
For video, geometry is computed once on the first frame and locked — the mesh, cells or splats never move, so frames stay rock-stable — while colors are re-sampled every frame and blended with temporal smoothing to kill flicker. The result records straight off the GPU canvas to a WebM file, entirely in your browser.
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